Barthes has a chapter in 'Mythologies' - 'Toys', in which he analyses the denotation and connotation of children's playthings. He was one of the first theorists to recognise that these toys are pre-conditioning children to the gender roles that they will be expected to assume. He says that "All the toys one commonly sees are essentially a microcosm of the adult world", and that for instance, a girls doll is "meant to...'condition' her to her future role as mother". If we apply this to videogames, we can immediately see that semiotics, especially as applied to ideology, might shed more light on the role that games play in our globalised society. If we are guilty of making too many games for boys, then we might too argue that we are guilty of perpetuating what is expected from boys.
Toys-Roland Barthes
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